3D Modeling
As a skilled programmer and game developer, I possess a diverse skill set that extends beyond coding. I excel in creating stunning 3D models using Maya and Blender, and I have expertise in texturing them with Substance Painter and Quixel Mixer. My commitment to excellence is evident in applying industry best practices to ensure seamless integration of models into games and interactive experiences. I am well-versed in optimizing textures and utilizing techniques such as low-poly meshes with high-poly baked normals, texture atlases for multiple models, and the creation of modular assets for dynamic scene environments. With my comprehensive understanding of these processes, I consistently deliver high-quality and visually captivating results.